![]() Pixar has really outdone itself with RenderMan 20 and RIS, its new super fast memory efficient Rendering Mode. Interactive Lighting and Look Development using Pixar RIS. Realistic materials are a crucial aspect of creating photo-real computer generated images, and this lesson will cover how to adjust materials to match their real life counterparts in our vfx shot. This lesson will cover how to manipulate and edit materials using Pixar’s SLIM. How to create Renderman Shaders using Pixar Slim. This class will introduce the core concepts of how to begin a photo-real integration of digital and live action elements from 3D software to Compositing. The use of wide dynamic range digital film camera’s which shoot in raw formats like the ALEXA with cinema prime lenses also allows for very high detail 4k or 6k background plates which can be heavily post processed for Visual Effects. Technology in this area has become very advanced with the use of Image Based Lighting and Deep Compositing. This lesson studies the scientific and artistic task of combining a live action plate with 3D rendered computer animation. Guide to Photoreal Lighting in Pixar’s Renderman 20. The new RIS rendering mode is introduced covering the way it handles the Camera, the Integrator, the Geometry, the Materials and the Lights. It also introduces a basicoverview of the RenderMan Shading Language. This lesson introduces RIB files and PhotoRealistic RenderMan. Introduction to Pixar’s Renderman 20 and RIS. Some key concepts will be discussed including deep compositing, stereoscopic workflows and 3D rendering using Side FX Mantra and Pixar’s Renderman v20. An overview of this intermediate lighting course will be introduced in this lesson. Liam has been recently teaching VFX at fxphd and Griffith University Film School. ![]() He has extensive experience using commercially available software for water simulations as well as experience using proprietary software available inside Lucasfilm for generating Rigid Body (Physbam), Gas Simulations (Plume) and particle simulations (Zeno). He has most recently worked as a Technical Director at Industrial Light and Magic where he completed work on Transformers 3. The course is taught by Liam Whitehouse who has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in Industrial Design. ![]() All the 3D scene files, 3D rendered layers, stock footage and deep rendered files will be available to all students to complete the course. This is an intermediate to advanced course and students are given access to full versions of all software used in the course via the fxphd VPN. The software packages used will include Side FX Houdini and Autodesk Maya which are high end software for FX simulation and 3D animation. Techniques including interactive lighting using Pixar’s RIS, lighting Pyro FX in Mantra, Deep Compositing and Stereoscopic workflows in Nuke X will all be covered in this course. This course will take completed Houdini PyroFX Simulation scenes from course HOU215 and turn them into a finished film quality VFX shot with a focus on photo-real lighting and compositing.įor any Nuke Compositor, 3D Lighting Artist or 3D Generalist, this course will show how to finish a highly detailed and complex VFX destruction shot using the latest high end film post production software. The course will feature an exploding highly detailed War Rig Truck Explosion (inspired by the Mad Max: Fury Road Film) which has been specially made by fxphd. Pixar’s RenderMan, Autodesk Maya, Side FX Houdini and The Foundry Nuke X will be used in this high end 3D Lighting and Stereoscopic Deep Compositing course to complete a final feature film quality VFX shot. ![]()
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